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This game tests the ability to stay calm under stress. Try not to interact! Players will wear a cool-o-meter that measures the heart rate, and the opposing team will rotate the dice that will determine how they will try to make the player feel confused. The change in heart rate affects the meter, and when the meter rises enough, the lights become red, the alarm sound will be issued, and the opponent will win to make that player lose his composure.
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KD15.95